Spend the meter, do not sit on it
The gold meter is labelled SHAKTI. At 100 the HUD can read SHAKTI READY. The super removes 30% of a full life bar. Waiting for a longer combo often wastes the round, because later hits in a string are worth less: the steps run 100, 90, 78, 66, 54, 44 percent, and they stop falling at 35. A clean hit while the other fighter is still starting is worth 1.2 times. Those ratios are one publisher’s build, checked 5 Nov 2026.
What the three pills change
| Pill | Block chance | Punish chance | Reaction |
|---|---|---|---|
| Easy | 18% | 20% | 0.42 s |
| Normal | 45% | 50% | 0.26 s |
| Hard | 75% | 85% | 0.14 s |
I would start on Easy until block and throw feel automatic. Hard’s profile sets a 75% block decision chance and a 0.14-second reaction parameter; these are configured values, not a measured share of all attacks. The boss on that pill is a separate page, MBAPU, because regen and a Budget button do not exist in a normal CPU match.
Five ways a first match slips away
- Jumping in on every approach. You cannot block while airborne; a grounded opponent can still block a high or mid jump-in attack.
- Holding away for the whole round. A throw ignores a shield, and the CPU looks for that habit.
- Firing the super into an empty side of the stage. Thirty percent of a bar you do not hit is zero.
- Ignoring the clock. At the buzzer, the fuller bar wins. Chip at 15% can decide a timeout.
- Picking a portrait only because the satire is funny. Walk speeds differ. The table is on characters. The buttons themselves are on controls.
These tips are editorial deductions from the public build: short strings lose less to scaling, and a throw beats a permanent shield. If you want a second human instead of these pills, use a friend room.


Questions
How long is a round?
60 seconds. First to two round wins takes the match. Timeout goes to the higher health bar.
What changes between Easy and Hard?
Block chance goes from 18% to 75%, punish chance from 20% to 85%, and reaction from 0.42 seconds to 0.14 seconds.
When should I use the super?
When Shakti reads 100 and the other fighter is in range. It is listed at 30% of max health.
Sources
- Official game, fightkaro.com — 2026-11-05
- Official public build (character and match values) — 2026-11-05
- Prabhat Khabar, 4 Nov 2026 — 2026-11-05